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- Upgrade House
Stardew Valley Haus ausbauen
Upload your save, pick the upgrade level, download the edited file. Rewrites
houseUpgradeLevel (0–3) inside your player block. Saves you 175,000g + materials and the wait days.Ziehe deine Spielstand-Datei hierher
oder klick zum Durchsuchen — suche nach FarmerName_Id in deinem Ordner Saves
Dein Spielstand verlässt diesen Browser nie.
Lesen, Bearbeiten und Herunterladen passieren alle auf deinem Gerät. Nichts wird hochgeladen, an einen Server gesendet oder irgendwo außerhalb deines Browsers gespeichert.
So funktioniert es
- 1. Finde deinen Spielstand in %AppData%\StardewValley\Saves (Windows) oder ~/.config/StardewValley/Saves (Mac/Linux). Jede Farm hat einen Ordner mit dem Namen FarmerName_Id.
- 2. Lade die Datei hoch ohne Erweiterung in diesem Ordner (mit dem gleichen Namen wie der Ordner). Überspringe SaveGameInfo und alle _old Sicherungen.
- 3. Pick the upgrade level you want — see each tier's unlocks inline. Tap once.
- 4. Herunterladen + ersetzen. Die bearbeitete Datei kommt mit dem gleichen Namen zurück. Lege sie in den gleichen Ordner, ersetze das Original. (Sichere es vorher, wenn du sicher sein möchtest.)
Häufig gestellte Fragen
- What's the difference between the four levels?
- Level 0 is the starter house. Level 1 unlocks the kitchen + fridge (cooking). Level 2 adds the second floor with a crib (required to have kids with your spouse). Level 3 adds the cellar with 8 casks (for aging wine/cheese/beer to iridium quality).
- How much in-game money does this save me?
- Level 0 → 3 in-game would cost 175,000g and assorted materials (450 wood + 100 hardwood). This tool skips the cost entirely. The materials don't come back to your inventory — you just don't need them.
- Will it break my save if I downgrade (e.g. level 3 → level 0)?
- Downgrading is allowed but lossy: the cellar disappears (any casks + items inside them are removed when the map regenerates), the second floor goes away (the crib and any sleeping kids vanish from that map view), and the kitchen goes back to a single bedroom. The game doesn't crash, but you lose stored items. Back up first if you're not sure.
- What if Robin is currently building an upgrade?
- The tool detects this (via daysUntilHouseUpgrade > 0) and zeros the countdown when it applies the level change. Robin's queued delivery is silently cancelled — you get the new level immediately instead.
- Will this affect achievements?
- There's a 'Moving Up' achievement for the first upgrade and 'Living Large' for level 3. Both are fired when houseUpgradeLevel crosses the threshold at sleep, so setting the level here and then sleeping triggers them normally.
- Is this safe? Will the file still work in-game?
- Yes for upgrades. Downgrades are lossy (cellar items disappear). The tool only rewrites the level tag and zeros the construction countdown — everything else stays byte-for-byte identical. Stardew loads the file normally.
- Does my save get uploaded anywhere?
- No. The file is read, edited, and downloaded entirely in your browser. Nothing crosses the network. You can verify with browser DevTools → Network tab.
- Does this work on console or mobile?
- Consoles, no — PlayStation, Xbox, and Switch don't expose save files. Mobile, yes: Android and iOS use the same save format as PC. On Android the save folder is Android/data/com.chucklefish.stardewvalley/files/Saves (the files may carry a .bin extension — keep it when you replace them). On iOS, open the Files app and go to On My iPhone → Stardew Valley.