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Stardew Valley Profit Calculator

Find the most profitable crop for your exact farm setup — season, fertilizer, farming level, sprinklers, skills, and seed source. Built on the 1.6 game data with all new crops.

The most profitable crops in Stardew Valley are Starfruit (Wine), Ancient Fruit (Wine), and Sweet Gem Berry — all clearing 150+ gold per day at full processing. For a year-1 farmer, the realistic top crops are Cauliflower, Blueberries, and Cranberries — high yield, accessible Pierre seeds, and strong Preserves Jar payouts.

Want a simple ranked list instead of the interactive calculator? Skip to the ranked list ↓

Setup

Cross-season (perennials)

Sell mode

Pay for seedsPay for fertilizerReplant after harvest

Farming skills

Seed source

11 crops grow with these settings.
  1. 1StrawberryBarril
    75.1g/day
  2. 2CarrotConserveira
    38.6g/day
  3. 3GarlicConserveira
    37.5g/day
  4. 4Green BeanConserveira
    30.4g/day
  5. 5PotatoConserveira
    28.9g/day
  6. 6KaleConserveira
    28.6g/day
  7. 7ParsnipConserveira
    25.0g/day
  8. 8CauliflowerConserveira
    22.9g/day
  9. 9Wild HorseradishCru
    2.9g/day
  10. 10Blue JazzCru
    2.9g/day
  11. 11TulipCru
    1.5g/day
Full breakdown table
CropTierSeedsHarvestsRevenueSeed costNetg/dayROI
StrawberryBarrilPierre62,203g100g2,103g75.12103%
CarrotConserveiraPierre91,080g0g1,080g38.60%
GarlicConserveiraPierre71,190g140g1,050g37.5750%
Green BeanConserveiraPierre7910g60g850g30.41417%
PotatoConserveiraPierre41,008g200g808g28.9404%
KaleConserveiraPierre41,080g280g800g28.6286%
ParsnipConserveiraPierre7840g140g700g25.0500%
CauliflowerConserveiraPierre2800g160g640g22.9400%
Wild HorseradishCruPierre4202g120g82g2.968%
Blue JazzCruPierre4202g120g82g2.968%
TulipCruPierre4121g80g41g1.551%

How the math works

  1. Effective growth days — base growth time reduced by Speed-Gro (Basic 10%, Deluxe 25%, Hyper 33%) and Agriculturist (−10% additive), rounded up to whole days.
  2. Harvests in the window — for regrowing crops: 1 + ⌊(days − growth) / regrow⌋. For non-regrowing crops with replanting: ⌊days / growth⌋. Current Day subtracts elapsed time.
  3. Output price — raw uses your quality distribution (farming level + food buff + quality fertilizer), with Tiller's +10% on vegetables/fruit/flowers. Artisan tiers use the flat product price with Artisan's +40% on Keg, Jar, and Oil Maker.
  4. Net profit — revenue minus the cheapest seed source you have selected, minus fertilizer cost (if you opt to amortize it). Max-seed-money clamps how many tiles you can plant.

The simple version — ranked list

Don't want to fiddle with settings? Here are the top picks plus the full table, ranked by gold per day at each crop's best artisan tier. (Calculated with the default settings above: no fertilizer, level 0, Pierre seeds.)

Top 5 most profitable crops

Ranked by gold per day across all seasons.

  1. 1
    Pineapple
    Best as Desidratador
    243.8g/day
  2. 2
    Cranberries
    Best as Desidratador
    220.1g/day
  3. 3
    Coffee Bean
    Best as Barril
    215.4g/day
  4. 4
    Strawberry
    Best as Desidratador
    202.2g/day
  5. 5
    Starfruit
    Best as Desidratador
    201.8g/day
Carrot[Carrot]
Spring·3d grow·1 harvests·35g raw
Spring·4d grow·1 harvests·35g raw
Garlic[248]
Spring·4d grow·1 harvests·60g raw
Wheat[262]
Summer, Fall·4d grow·1 harvests·25g raw
Fall·4d grow·1 harvests·80g raw
Spring, Summer, Fall, Winter·4d grow·1 harvests·1g raw
Summer·5d grow·3d regrow·8 harvests·40g raw
Fall·5d grow·5d regrow·5 harvests·60g raw
Potato[192]
Spring·6d grow·1 harvests·80g raw
Kale[250]
Spring·6d grow·1 harvests·110g raw
Radish[264]
Summer·6d grow·1 harvests·90g raw
Beet[284]
Fall·6d grow·1 harvests·100g raw
Tulip[591]
Spring·6d grow·1 harvests·30g raw
Summer Squash[SummerSquash]
Summer·6d grow·3d regrow·8 harvests·45g raw
Spring·7d grow·1 harvests·50g raw
Fall·7d grow·5d regrow·5 harvests·75g raw
Fall·7d grow·1 harvests·150g raw
Poppy[376]
Summer·7d grow·1 harvests·140g raw
Summer·7d grow·1 harvests·80g raw
Fall·7d grow·1 harvests·40g raw
Winter·7d grow·1 harvests·70g raw
Spring·7d grow·1 harvests·50g raw
Fiber[771]
Spring, Summer, Fall, Winter·7d grow·1 harvests·1g raw
Powdermelon[Powdermelon]
Winter·7d grow·1 harvests·60g raw
Spring·8d grow·1 harvests·30g raw
Fall·8d grow·1 harvests·160g raw
Spring·8d grow·4d regrow·6 harvests·120g raw
Summer, Fall·8d grow·1 harvests·80g raw
Summer·8d grow·1 harvests·90g raw
Broccoli[Broccoli]
Fall·8d grow·4d regrow·6 harvests·70g raw
Summer·9d grow·1 harvests·260g raw
Spring·10d grow·3d regrow·7 harvests·40g raw
Yam[280]
Fall·10d grow·1 harvests·160g raw
Grape[398]
Fall·10d grow·3d regrow·7 harvests·80g raw
Spring, Summer·10d grow·2d regrow·10 harvests·15g raw
Summer·10d grow·1 harvests·100g raw
Tomato[256]
Summer·11d grow·4d regrow·5 harvests·60g raw
Hops[304]
Summer·11d grow·1d regrow·18 harvests·25g raw
Spring, Summer, Fall, Winter·12d grow·3d regrow·6 harvests·75g raw
Spring·12d grow·1 harvests·175g raw
Melon[254]
Summer·12d grow·1 harvests·250g raw
Fall·12d grow·1 harvests·290g raw
Rhubarb[252]
Spring·13d grow·1 harvests·220g raw
Summer·13d grow·4d regrow·4 harvests·50g raw
Summer·13d grow·1 harvests·750g raw
Pumpkin[276]
Fall·13d grow·1 harvests·320g raw
Corn[270]
Summer, Fall·14d grow·4d regrow·4 harvests·50g raw
Summer·14d grow·7d regrow·3 harvests·300g raw
Fall·24d grow·1 harvests·3,000g raw
Spring, Summer, Fall·28d grow·7d regrow·1 harvests·550g raw

Harvests/season assumes 28-day seasons and replanting only on one-time crops. Yield with ‘+N%’ means there’s an extra-harvest chance on each pick.

Frequently asked questions

What's the most profitable crop in Stardew Valley?

Ancient Fruit and Starfruit (both processed as Wine in a Keg) deliver the highest sustained gold per day. Ancient Fruit Wine is the long-term winner because the plant never needs replanting after its first 28-day grow-in and produces continuously across all seasons in the Greenhouse or on Ginger Island Farm.

How is gold per day calculated?

Gold per day = (revenue − seed cost − fertilizer cost) ÷ days. Revenue uses the crop's best artisan tier (Wine, Jelly, Dehydrated, Oil, or Flour) and accounts for quality star distribution based on your farming level and fertilizer. Regrowing crops are credited with all their regrows that fit within the day window.

Should I always process crops?

For most fruit crops, yes — Kegs and Preserves Jars beat raw selling on nearly every one. Exceptions: crops with no artisan output (Bok Choy, Garlic, Kale) sell raw, and Dehydrators only work on fruit (5 fruits → 1 Dried Fruit). Wine is the highest g/day output for most fruits, but Preserves Jar is faster (4 in-game hours vs. 7) which can matter for short seasons.

What's the best crop chain for year 1?

Cauliflower in spring → Blueberries in summer → Cranberries in fall is the canonical year-1 profit chain. All three are available from Pierre on day 1 of their season, all three respond well to Preserves Jar processing, and the chain doesn't require Calico Desert or Rare Seed access.

Does the calculator account for quality stars?

Yes. For raw produce, output price is averaged across the normal/silver/gold/iridium quality distribution that Stardew computes from your farming level and the quality fertilizer applied (Basic, Quality, or Deluxe). Farming-buff foods (Maple Bar, Tom Kha Soup, Farmer's Lunch, etc.) raise your effective level. Artisan goods are produced at base quality only but get the Artisan profession's +40% bonus when enabled.

What does "Cross-season" do?

Enables crops that grow in multiple seasons (Ancient Fruit, Cactus Fruit, Coffee Bean, Corn, Wheat, Sunflower) to keep producing across season boundaries — matches their in-game behavior of not dying on Day 28.

How does Max Seed Money work?

If you set a cap (e.g. 500g), the calculator reduces the planted tile count to stay within budget. Crops whose seeds cost more than the cap entirely are excluded. Useful for modeling year-1 day 1 when you've only got a few hundred gold.

What's the difference between Total ROI and Daily ROI?

Total ROI = profit ÷ costs × 100%. Daily ROI = Total ROI ÷ days. ROI lets you compare crops by capital efficiency rather than absolute gold — useful when you're seed-money limited rather than time-limited.