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Liberar Receitas de Stardew Valley
Upload your save, tick the recipes you want, download the edited file. Adds them to your
craftingRecipes and cookingRecipes lists and changes nothing else. Runs entirely in your browser.Coloque seu arquivo de save aqui
ou clique para procurar — procure por FarmerName_Id dentro de sua pasta Saves
Seu save nunca sai deste navegador.
Ler, editar e baixar tudo acontece no seu dispositivo. Nada é enviado, enviado para um servidor ou armazenado em qualquer lugar fora do seu navegador.
Como funciona
- 1. Encontre seu save em %AppData%\StardewValley\Saves (Windows) ou ~/.config/StardewValley/Saves (Mac/Linux). Cada fazenda tem uma pasta chamada FarmerName_Id.
- 2. Coloque o arquivo sem extensão dentro dessa pasta (com o mesmo nome da pasta). Pule SaveGameInfo e qualquer _old backups.
- 3. Tick individual recipes, or take all 150 crafting and 81 cooking recipes at once. Ones you already know are marked and left alone.
- 4. Baixe + substitua. O arquivo editado retorna com o mesmo nome. Coloque-o na mesma pasta, sobrescrevendo o original. (Faça backup primeiro se quiser ser seguro.)
Perguntas frequentes
- Is this safe? Will the file still work in-game?
- Yes. The tool only adds entries to the two recipe lists inside the <player> block and writes every other byte back unchanged. Nothing is removed and nothing is overwritten. Back up first if you want belt-and-braces safety; the original is what you uploaded.
- Does my save get uploaded anywhere?
- No. The file is read, edited, and downloaded entirely in your browser. Nothing crosses the network. You can verify with browser DevTools → Network tab.
- What happens to recipes I already know?
- They are left exactly as they are. Each recipe you know carries a counter for how many times you have made it, and that number shows in menus and feeds the perfection tracker. The tool skips those rows rather than resetting the count to zero, and it tells you how many it skipped.
- Does this unlock the achievements or count toward perfection?
- No, and this is the one thing to know before you use it. "Gourmet Chef", "Craft Master", and the two perfection bars all count recipes you have MADE at least once, not recipes you know. Unlocking a recipe here starts it at zero made, exactly like learning it from a TV episode or a villager. You still have to cook or craft each one.
- Do I need a kitchen to use the cooking recipes?
- Yes. Cooking needs a kitchen, which arrives with the first farmhouse upgrade from Robin, or a Cookout Kit out in the world. Knowing a recipe does not change that. Crafting recipes work anywhere, straight from the crafting menu.
- Will I still have the ingredients problem?
- Yes. A recipe tells you what to combine; it does not give you the items. A recipe like Deluxe Fertilizer still needs its Iridium Bar, so some entries stay out of reach until later in the game.
- Does this cover recipes added by mods?
- No. The list is the 231 recipes the base game ships. A modded recipe uses its own key, and adding a key the game does not recognize would leave a broken row in your crafting menu.
- Does this also unlock recipes for other players in a multiplayer save?
- No. The tool only touches the host's <player> block. Each farmhand keeps their own recipe list and would need to be handled separately.
- Does this work on console or mobile?
- Consoles, no. PlayStation, Xbox, and Switch don't expose save files. Mobile, yes: Android and iOS use the same save format as PC. On Android the save folder is Android/data/com.chucklefish.stardewvalley/files/Saves, and the files may carry a .bin extension, which you keep when you replace them. On iOS, open the Files app and go to On My iPhone → Stardew Valley.