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- Upgrade House
Melhorar a Casa de Stardew Valley
Upload your save, pick the upgrade level, download the edited file. Rewrites
houseUpgradeLevel (0–3) inside your player block. Saves you 175,000g + materials and the wait days.Coloque seu arquivo de save aqui
ou clique para procurar — procure por FarmerName_Id dentro de sua pasta Saves
Seu save nunca sai deste navegador.
Ler, editar e baixar tudo acontece no seu dispositivo. Nada é enviado, enviado para um servidor ou armazenado em qualquer lugar fora do seu navegador.
Como funciona
- 1. Encontre seu save em %AppData%\StardewValley\Saves (Windows) ou ~/.config/StardewValley/Saves (Mac/Linux). Cada fazenda tem uma pasta chamada FarmerName_Id.
- 2. Coloque o arquivo sem extensão dentro dessa pasta (com o mesmo nome da pasta). Pule SaveGameInfo e qualquer _old backups.
- 3. Pick the upgrade level you want — see each tier's unlocks inline. Tap once.
- 4. Baixe + substitua. O arquivo editado retorna com o mesmo nome. Coloque-o na mesma pasta, sobrescrevendo o original. (Faça backup primeiro se quiser ser seguro.)
Perguntas frequentes
- What's the difference between the four levels?
- Level 0 is the starter house. Level 1 unlocks the kitchen + fridge (cooking). Level 2 adds the second floor with a crib (required to have kids with your spouse). Level 3 adds the cellar with 8 casks (for aging wine/cheese/beer to iridium quality).
- How much in-game money does this save me?
- Level 0 → 3 in-game would cost 175,000g and assorted materials (450 wood + 100 hardwood). This tool skips the cost entirely. The materials don't come back to your inventory — you just don't need them.
- Will it break my save if I downgrade (e.g. level 3 → level 0)?
- Downgrading is allowed but lossy: the cellar disappears (any casks + items inside them are removed when the map regenerates), the second floor goes away (the crib and any sleeping kids vanish from that map view), and the kitchen goes back to a single bedroom. The game doesn't crash, but you lose stored items. Back up first if you're not sure.
- What if Robin is currently building an upgrade?
- The tool detects this (via daysUntilHouseUpgrade > 0) and zeros the countdown when it applies the level change. Robin's queued delivery is silently cancelled — you get the new level immediately instead.
- Will this affect achievements?
- There's a 'Moving Up' achievement for the first upgrade and 'Living Large' for level 3. Both are fired when houseUpgradeLevel crosses the threshold at sleep, so setting the level here and then sleeping triggers them normally.
- Is this safe? Will the file still work in-game?
- Yes for upgrades. Downgrades are lossy (cellar items disappear). The tool only rewrites the level tag and zeros the construction countdown — everything else stays byte-for-byte identical. Stardew loads the file normally.
- Does my save get uploaded anywhere?
- No. The file is read, edited, and downloaded entirely in your browser. Nothing crosses the network. You can verify with browser DevTools → Network tab.
- Does this work on console or mobile?
- Consoles, no — PlayStation, Xbox, and Switch don't expose save files. Mobile, yes: Android and iOS use the same save format as PC. On Android the save folder is Android/data/com.chucklefish.stardewvalley/files/Saves (the files may carry a .bin extension — keep it when you replace them). On iOS, open the Files app and go to On My iPhone → Stardew Valley.