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Museum Artifacts in Stardew Valley
All museum artifacts in Stardew Valley with their spawn IDs — every dig-up artifact and the artifacts found in the Skeletal Hand, Trilobite, and other artifact spots.
Showing 1–41 of 41 items
How Museum Artifacts IDs work
Museum Artifacts entries live in Stardew Valley's object space, so their IDs are plain numbers like 96 with no type prefix. Written out in full an object ID looks like (O)96, but the bare number is what you will normally use.
This page lists all 41 Museum Artifacts entries in the vanilla game, numbered from 96 to 589.
How to spawn Museum Artifacts
Museum Artifacts IDs are bare numbers, so the naming cheat works. Buy an animal at Marnie's Ranch — a chicken is cheapest — and name it with the ID in square brackets, for example [96]. The item is in your inventory as soon as you confirm the purchase.
Example Museum Artifacts IDs
| Item | ID | Naming cheat |
|---|---|---|
| Dwarf Scroll I | 96 | Works |
| Dwarf Scroll II | 97 | Works |
| Dwarf Scroll III | 98 | Works |
Other Stardew Valley item types
Each item type has its own ID prefix and its own full list.
Museum Artifacts ID questions
- What do Museum Artifacts IDs look like in Stardew Valley?
- Museum Artifacts entries live in Stardew Valley's object space, so their IDs are plain numbers like 96 with no type prefix. Written out in full an object ID looks like (O)96, but the bare number is what you will normally use. This page lists all 41 Museum Artifacts entries in the vanilla game, numbered from 96 to 589.
- How do I spawn Museum Artifacts in Stardew Valley?
- Museum Artifacts IDs are bare numbers, so the naming cheat works. Buy an animal at Marnie's Ranch — a chicken is cheapest — and name it with the ID in square brackets, for example [96]. The item is in your inventory as soon as you confirm the purchase.
- How many Museum Artifacts items are in Stardew Valley?
- There are 41 Museum Artifacts entries in vanilla Stardew Valley, all listed on this page with their IDs.
- Did Museum Artifacts IDs change in Stardew Valley 1.6?
- 1.6 introduced qualified item IDs, so an object written 96 can also be written (O)96. The bare numbers still work. 1.6 also added objects that use text IDs instead of numbers, and those cannot be used with the naming cheat.








































