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Tools in Stardew Valley

All Stardew Valley tools with item IDs — axes, picks, hoes, watering cans, scythes, and special tools like the Pan and the Auto-Petter components.

How to spawn items

Vanilla, no edits

Character name. When creating a new save, name your character with up to three item IDs in square brackets, e.g. [16][66][72]. Every time a villager mentions your name in dialogue, those items spawn into your inventory. Character names lock to one set per save, so you're stuck with whatever three you pick.

Early-game trigger trick: call Gus by phone (or visit Pierre before noon) — both reliably say your name back to you. Once you unlock the movie theater, inviting Jodi with a Love Concession is the fastest repeatable trigger.

Pet or animal name. Buy an animal from Marnie's Ranch (a chicken is cheapest) or a pet, then name it with the item ID(s) in square brackets. You receive the items right after confirming the name. Repeat with another animal for different items.

If your code is longer than Marnie's name box allows, you can bypass the character limit by inserting line breaks with dialogue commands — handy when stacking many IDs at once.

Showing 1–37 of 37 items

  • Advanced Iridium Rod ID[(T)AdvancedIridiumRod]
    Use in the water to catch fish. Up to two bobbers can be attached at once.
  • Axe ID[(T)Axe]
    Used to chop wood.
  • Bamboo Pole ID[(T)BambooPole]
    Use in the water to catch fish.
  • Copper Axe ID[(T)CopperAxe]
    Used to chop wood.
  • Copper Hoe ID[(T)CopperHoe]
    Used to dig and till soil.
  • Copper Pickaxe ID[(T)CopperPickaxe]
    Used to break stones.
  • Copper Trash Can ID[(T)CopperTrashCan]
    When trashing an item, you reclaim 15% of the value.
  • Copper Watering Can ID[(T)CopperWateringCan]
    Used to water crops. It can be refilled at any water source.
  • Fiberglass Rod ID[(T)FiberglassRod]
    Use in the water to catch fish.
  • Gold Axe ID[(T)GoldAxe]
    Used to chop wood.
  • Gold Hoe ID[(T)GoldHoe]
    Used to dig and till soil.
  • Gold Pan ID[(T)GoldPan]
    Use to gather ore from streams. Has bigger and better yields than a steel pan. It also has a small chance to immediately cause another panning spot to…
  • Gold Pickaxe ID[(T)GoldPickaxe]
    Used to break stones.
  • Gold Trash Can ID[(T)GoldTrashCan]
    When trashing an item, you reclaim 45% of the value.
  • Gold Watering Can ID[(T)GoldWateringCan]
    Used to water crops. It can be refilled at any water source.
  • Hoe ID[(T)Hoe]
    Used to dig and till soil.
  • Iridium Axe ID[(T)IridiumAxe]
    Used to chop wood.
  • Iridium Hoe ID[(T)IridiumHoe]
    Used to dig and till soil.
  • Iridium Pan ID[(T)IridiumPan]
    Use to gather ore from streams. Has the best yields of any pan. It also has a chance to immediately cause another panning spot to appear.
  • Iridium Pickaxe ID[(T)IridiumPickaxe]
    Used to break stones.
  • Iridium Rod ID[(T)IridiumRod]
    Use in the water to catch fish.
  • Iridium Trash Can ID[(T)IridiumTrashCan]
    When trashing an item, you reclaim 60% of the value.
  • Iridium Watering Can ID[(T)IridiumWateringCan]
    Used to water crops. It can be refilled at any water source.
  • Lantern ID[(T)Lantern]
    Lights up dark places.
  • Milk Pail ID[(T)MilkPail]
    Gather milk from your animals.
  • Use to gather ore from streams.
  • Pickaxe ID[(T)Pickaxe]
    Used to break stones.
  • Return Scepter ID[(T)ReturnScepter]
    The golden handle quivers with raw potential. Hold this scepter to the sky and return home at will.
  • Shears ID[(T)Shears]
    Use this to collect wool from sheep.
  • Steel Axe ID[(T)SteelAxe]
    Used to chop wood.
  • Steel Hoe ID[(T)SteelHoe]
    Used to dig and till soil.
  • Steel Pan ID[(T)SteelPan]
    Use to gather ore from streams. Has bigger and better yields than a copper pan. It also has a small chance to immediately cause another panning spot t…
  • Steel Pickaxe ID[(T)SteelPickaxe]
    Used to break stones.
  • Steel Trash Can ID[(T)SteelTrashCan]
    When trashing an item, you reclaim 30% of the value.
  • Steel Watering Can ID[(T)SteelWateringCan]
    Used to water crops. It can be refilled at any water source.
  • Training Rod ID[(T)TrainingRod]
    It's a lot easier to use than other rods, but can only catch basic fish.
  • Watering Can ID[(T)WateringCan]
    Used to water crops. It can be refilled at any water source.

How Tools IDs work

Every Tools entry uses the qualified ID form (T)Axe. The (T) prefix tells Stardew Valley which item type the ID belongs to — the same ID can exist in more than one type at once, so the prefix is what makes it unambiguous.

This page lists all 37 Tools entries in the vanilla game.

How to spawn Tools

The naming cheat cannot spawn Tools. Naming an animal [(T)Axe] does nothing at all — no error, no item — because the game only reads bare numeric object IDs out of a name. Enable chat cheats on your save instead, then run /debug iq ALL_ITEMS (T) in the in-game chat to pick any Tools item straight out of the browser.

How to enable chat cheats

Example Tools IDs

ItemIDNaming cheat
Axe ID(T)AxeChat cheat only
Copper Axe ID(T)CopperAxeChat cheat only

Other Stardew Valley item types

Each item type has its own ID prefix and its own full list.

Tools ID questions

What do Tools IDs look like in Stardew Valley?
Every Tools entry uses the qualified ID form (T)Axe. The (T) prefix tells Stardew Valley which item type the ID belongs to — the same ID can exist in more than one type at once, so the prefix is what makes it unambiguous. This page lists all 37 Tools entries in the vanilla game.
How do I spawn Tools in Stardew Valley?
The naming cheat cannot spawn Tools. Naming an animal [(T)Axe] does nothing at all — no error, no item — because the game only reads bare numeric object IDs out of a name. Enable chat cheats on your save instead, then run /debug iq ALL_ITEMS (T) in the in-game chat to pick any Tools item straight out of the browser.
How many Tools items are in Stardew Valley?
There are 37 Tools entries in vanilla Stardew Valley, all listed on this page with their IDs.
Did Tools IDs change in Stardew Valley 1.6?
1.6 introduced qualified item IDs, which is where the (T) prefix comes from. The underlying numbers did not change, but anywhere the game has to be unambiguous it now expects the prefixed form.