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Weapons in Stardew Valley
Every weapon in Stardew Valley with its spawn ID — swords, daggers, clubs, slingshots, and the late-game galaxy and infinity sets.
Showing 1–50 of 67 items
How Weapons IDs work
Every Weapons entry uses the qualified ID form (W)0. The (W) prefix tells Stardew Valley which item type the ID belongs to — the same ID can exist in more than one type at once, so the prefix is what makes it unambiguous.
This page lists all 67 Weapons entries in the vanilla game, numbered from 0 to 66.
How to spawn Weapons
The naming cheat cannot spawn Weapons. Naming an animal [(W)0] does nothing at all — no error, no item — because the game only reads bare numeric object IDs out of a name. Enable chat cheats on your save instead, then run /debug iq ALL_ITEMS (W) in the in-game chat to pick any Weapons item straight out of the browser.
Example Weapons IDs
| Item | ID | Naming cheat |
|---|---|---|
| Rusty Sword | (W)0 | Chat cheat only |
| Silver Saber | (W)1 | Chat cheat only |
Other Stardew Valley item types
Each item type has its own ID prefix and its own full list.
Weapons ID questions
- What do Weapons IDs look like in Stardew Valley?
- Every Weapons entry uses the qualified ID form (W)0. The (W) prefix tells Stardew Valley which item type the ID belongs to — the same ID can exist in more than one type at once, so the prefix is what makes it unambiguous. This page lists all 67 Weapons entries in the vanilla game, numbered from 0 to 66.
- How do I spawn Weapons in Stardew Valley?
- The naming cheat cannot spawn Weapons. Naming an animal [(W)0] does nothing at all — no error, no item — because the game only reads bare numeric object IDs out of a name. Enable chat cheats on your save instead, then run /debug iq ALL_ITEMS (W) in the in-game chat to pick any Weapons item straight out of the browser.
- How many Weapons items are in Stardew Valley?
- There are 67 Weapons entries in vanilla Stardew Valley, all listed on this page with their IDs.
- Did Weapons IDs change in Stardew Valley 1.6?
- 1.6 introduced qualified item IDs, which is where the (W) prefix comes from. The underlying numbers did not change, but anywhere the game has to be unambiguous it now expects the prefixed form.

















































