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Cooked Meals & Recipes in Stardew Valley
Every cooked dish in Stardew Valley with its spawn ID, edibility, and energy-restoration value. Spawn the meal directly instead of grinding ingredients.
Showing 1–50 of 85 items
How Cooked Meals & Recipes IDs work
Cooked Meals & Recipes entries live in Stardew Valley's object space, so their IDs are plain numbers like 194 with no type prefix. Written out in full an object ID looks like (O)194, but the bare number is what you will normally use.
This page lists all 85 Cooked Meals & Recipes entries in the vanilla game.
How to spawn Cooked Meals & Recipes
84 of the 85 Cooked Meals & Recipes entries here use bare numeric IDs, and the naming cheat works for those: buy an animal at Marnie's Ranch, name it [194], and the item appears in your inventory. The other 1 use text IDs that the naming cheat ignores, and need the chat cheat instead.
Example Cooked Meals & Recipes IDs
Other Stardew Valley item types
Each item type has its own ID prefix and its own full list.
Cooked Meals & Recipes ID questions
- What do Cooked Meals & Recipes IDs look like in Stardew Valley?
- Cooked Meals & Recipes entries live in Stardew Valley's object space, so their IDs are plain numbers like 194 with no type prefix. Written out in full an object ID looks like (O)194, but the bare number is what you will normally use. This page lists all 85 Cooked Meals & Recipes entries in the vanilla game.
- How do I spawn Cooked Meals & Recipes in Stardew Valley?
- 84 of the 85 Cooked Meals & Recipes entries here use bare numeric IDs, and the naming cheat works for those: buy an animal at Marnie's Ranch, name it [194], and the item appears in your inventory. The other 1 use text IDs that the naming cheat ignores, and need the chat cheat instead.
- How many Cooked Meals & Recipes items are in Stardew Valley?
- There are 85 Cooked Meals & Recipes entries in vanilla Stardew Valley, all listed on this page with their IDs.
- Did Cooked Meals & Recipes IDs change in Stardew Valley 1.6?
- 1.6 introduced qualified item IDs, so an object written 194 can also be written (O)194. The bare numbers still work. 1.6 also added objects that use text IDs instead of numbers, and those cannot be used with the naming cheat.

















































