The five legendary fish are the longest fishing grind in Stardew Valley. Each one lives in a single map, bites under a narrow set of weather and time conditions, and counts as a one-time catch per save — drop it off the hook and you have to come back another day. The Master Angler achievement, the perfection score, and the final two Community Center bundles all hinge on landing every one of them. Because each is a regular numeric Object, the naming cheat will hand them over directly.
Spawning a legendary fish does not block the natural catch — the game still spawns the real one in its lake the next time you cast a qualifying line. What spawning gets you is a guaranteed item to drop into the Master Fisher's Bundle right now, plus a quick way to test their recipe outputs (Legend in particular can be turned into Maki Roll for a 720g sale).
The five legendary IDs
- Crimsonfish — 159
- Angler — 160
- Legend — 163
- Mutant Carp — 682
- Glacierfish — 775
Crimsonfish — 159
Crimsonfish lives off the end of the long pier east of the Beach, the one you have to repair by donating 300 wood to the Bridge Fix board. It only appears in summer, bites between 6am and 7pm, and requires Fishing level 5. Catching it with a basic Bamboo Pole is technically possible but punishing — most guides recommend an Iridium Rod with Trap Bobber to stop your progress bar from sliding when the fish dives.
Angler — 160
Fish for the Angler off the wooden plank to the north of JojaMart, on the bridge that crosses into the town square. It only appears in fall, between 4am and 8pm, and requires Fishing level 3. The Angler is the easiest legendary because it doesn't need rare weather, but the catch bar is still small enough that a Trap Bobber and a fresh Crab Cakes buff help.
Legend — 163
The Legend is the capstone fish: spring only, rain only, Mountain Lake, Fishing level 10. The combination of weather and skill gates it to roughly six possible days in a save unless you stack rain totems. If you missed the window in Year 1, spawning Legend is the cleanest path past it — otherwise you're waiting an entire in-game year for another shot.
Mutant Carp — 682
Mutant Carp lives in the Sewer, which means you first need to find the Rusty Key (Gunther gives it to you after 60 museum donations). It bites any season, any weather, but only with Fishing level 5 or higher. The Sewer's small water surface means you can stand directly next to the spawn point, and the carp's catch difficulty is moderate — the gate is access, not skill.
Glacierfish — 775
The Glacierfish is the last and hardest of the five. It only spawns at Arrowhead Island (the small landmass at the very southwest of Cindersap Forest), in winter, between 6am and 8pm, with Fishing level 6. Its catch behavior is aggressive — it lunges in long sweeps, and even with an Iridium Rod and Trap Bobber it's common to lose it on the first try.
Bundle and recipe payoffs
All five are slots in the Fish Tank's Master Fisher's Bundle, which unlocks a Bait Maker. Spawning them is the fastest way to fill that bundle without sinking a year of in-game fishing time. The Angler also unlocks the chance to give it to the Wizard's missing piece path, and Legend turned into Maki Roll is the highest-value rolled sushi in the base game (3,000g+).
For the bracketed-name format, [159][160][163] would hand you Crimsonfish, Angler, and Legend in one go; pair the remaining two on a second animal name as [682][775] with a one-character filler if needed.
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