Stardew Valley's seasonal lock is the single biggest source of downtime in Year 1. Each crop only grows in its season, and once you miss the planting window — typically the first week — you forfeit the whole loop. The naming cheat gives you two ways out: spawn the seeds directly so you can plant immediately, or spawn the finished crop if you're filling a Community Center bundle and don't want to wait for harvest day.
This page lists every base-game crop's seed ID alongside the produce ID, grouped by season. All of the listed entries are ordinary Object IDs, so they work with both the character-name and animal-name spawn methods.
Spring crops
- Parsnip — 24 · seeds 472
- Green Bean — 188 · starter 473
- Cauliflower — 190 · seeds 474
- Potato — 192 · seeds 475
- Garlic — 248 · seeds 476
- Kale — 250 · seeds 477
- Rhubarb — 252 · seeds 478
- Strawberry — 400 · seeds 745
- Tulip — 591 · bulb 427
- Blue Jazz — 597 · seeds 429
- Coffee Bean — 433 (plant the bean itself)
Summer crops
- Tomato — 256 · seeds 480
- Hot Pepper — 260 · seeds 482
- Wheat — 262 · seeds 483
- Radish — 264 · seeds 484
- Red Cabbage — 266 · seeds 485
- Starfruit — 268 · seeds 486
- Corn — 270 · seeds 487
- Melon — 254 · seeds 479
- Blueberry — 258 · seeds 481
- Hops — 304 · starter 302
- Poppy — 376 · seeds 453
- Sunflower — 421 · seeds 431
- Summer Spangle — 593 · seeds 455
Fall crops
- Eggplant — 272 · seeds 488
- Artichoke — 274 · seeds 489
- Pumpkin — 276 · seeds 490
- Bok Choy — 278 · seeds 491
- Yam — 280 · seeds 492
- Cranberries — 282 · seeds 493
- Beet — 284 · seeds 494
- Amaranth — 300 · seeds 299
- Grape — 398 · starter 301
- Fairy Rose — 595 · seeds 425
- Sweet Gem Berry — 417 · Rare Seed 347
Winter and year-round
No standard crops grow outdoors in winter, but a few items plant or regrow in any season inside the greenhouse:
- Ancient Fruit — 454 · Ancient Seed 114
- Coffee Bean — 433 (summer outdoors, year-round in greenhouse)
- Tea Leaves — 815 (tea sapling)
- Cactus Fruit — 90 · seeds 802 (greenhouse/desert)
Seeds vs. crops
Spawning the seed is almost always better than spawning the crop. A single Starfruit Seed planted on day 1 of summer yields one Starfruit on day 13; left in a Seed Maker it produces 1–3 more seeds per crop, compounding into a renewable income loop. Spawning the produce itself only pays once. The exception is when you're trying to hit a Community Center deadline today — then the produce is the right call.
If you have three character-name slots open at a new save and want the broadest agricultural head start, [347][433][114] gives you Rare Seed (Sweet Gem Berry), Coffee Bean (speed buff farm), and Ancient Seed (the highest-margin keg crop in the game).
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