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Seasonal Crop and Seed IDs for Stardew Valley

Stardew Valley's seasonal lock is the single biggest source of downtime in Year 1. Each crop only grows in its season, and once you miss the planting window — typically the first week — you forfeit the whole loop. The naming cheat gives you two ways out: spawn the seeds directly so you can plant immediately, or spawn the finished crop if you're filling a Community Center bundle and don't want to wait for harvest day.

This page lists every base-game crop's seed ID alongside the produce ID, grouped by season. All of the listed entries are ordinary Object IDs, so they work with both the character-name and animal-name spawn methods.

Spring crops

Summer crops

Fall crops

Winter and year-round

No standard crops grow outdoors in winter, but a few items plant or regrow in any season inside the greenhouse:

Seeds vs. crops

Spawning the seed is almost always better than spawning the crop. A single Starfruit Seed planted on day 1 of summer yields one Starfruit on day 13; left in a Seed Maker it produces 1–3 more seeds per crop, compounding into a renewable income loop. Spawning the produce itself only pays once. The exception is when you're trying to hit a Community Center deadline today — then the produce is the right call.

If you have three character-name slots open at a new save and want the broadest agricultural head start, [347][433][114] gives you Rare Seed (Sweet Gem Berry), Coffee Bean (speed buff farm), and Ancient Seed (the highest-margin keg crop in the game).

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