Stardew Valley Profit Calculator
The most profitable crops in Stardew Valley are Starfruit (Wine), Ancient Fruit (Wine), and Sweet Gem Berry — all clearing 150+ gold per day at full processing. For a year-1 farmer, the realistic top crops are Cauliflower, Blueberries, and Cranberries — high yield, accessible Pierre seeds, and strong Preserves Jar payouts.
Not sure which farming profession to take? Tiller against Rancher, then Artisan against Agriculturist covers what each bonus does and does not reach.
Want a simple ranked list instead of the interactive calculator? Skip to the ranked list ↓
Setup
Cross-season (perennials)Sell mode
Farming skills
Seed source
- 1
StrawberryKeg75.1g/day - 2
CarrotPreserves Jar38.6g/day - 3
GarlicPreserves Jar37.5g/day - 4
Green BeanPreserves Jar30.4g/day - 5
PotatoPreserves Jar28.9g/day - 6
KalePreserves Jar28.6g/day - 7
ParsnipPreserves Jar25.0g/day - 8
CauliflowerPreserves Jar22.9g/day - 9
Wild HorseradishRaw2.9g/day - 10
Blue JazzRaw2.9g/day - 11
TulipRaw1.5g/day
Full breakdown table
| Crop | Tier | Seeds | Harvests | Processed | Sold raw | Revenue | Seed cost | Net | g/day | ROI |
|---|---|---|---|---|---|---|---|---|---|---|
| Strawberry | Keg | Pierre | 6 | 6 | 0 | 2,203g | 100g | 2,103g | 75.1 | 2103% |
| Carrot | Preserves Jar | Pierre | 9 | 9 | 0 | 1,080g | 0g | 1,080g | 38.6 | 0% |
| Garlic | Preserves Jar | Pierre | 7 | 7 | 0 | 1,190g | 140g | 1,050g | 37.5 | 750% |
| Green Bean | Preserves Jar | Pierre | 7 | 7 | 0 | 910g | 60g | 850g | 30.4 | 1417% |
| Potato | Preserves Jar | Pierre | 4 | 5 | 0 | 1,008g | 200g | 808g | 28.9 | 404% |
| Kale | Preserves Jar | Pierre | 4 | 4 | 0 | 1,080g | 280g | 800g | 28.6 | 286% |
| Parsnip | Preserves Jar | Pierre | 7 | 7 | 0 | 840g | 140g | 700g | 25.0 | 500% |
| Cauliflower | Preserves Jar | Pierre | 2 | 2 | 0 | 800g | 160g | 640g | 22.9 | 400% |
| Wild Horseradish | Raw | Pierre | 4 | 4 | 0 | 202g | 120g | 82g | 2.9 | 68% |
| Blue Jazz | Raw | Pierre | 4 | 4 | 0 | 202g | 120g | 82g | 2.9 | 68% |
| Tulip | Raw | Pierre | 4 | 4 | 0 | 121g | 80g | 41g | 1.5 | 51% |
How the math works
- Effective growth days — base growth time reduced by Speed-Gro (Basic 10%, Deluxe 25%, Hyper 33%) and Agriculturist (−10% additive), rounded up to whole days.
- Harvests in the window — for regrowing crops: 1 + ⌊(days − growth) / regrow⌋. For non-regrowing crops with replanting: ⌊days / growth⌋. Current Day subtracts elapsed time.
- Output price — raw uses your quality distribution (farming level + food buff + quality fertilizer), with Tiller's +10% on vegetables/fruit/flowers. Artisan tiers use the flat product price. Artisan's +40% applies to Keg and Preserves Jar output, but not to Oil and not to Coffee, which the profession leaves alone even though both are artisan goods.
- Machine throughput — set "Machines you own" above 0 and each machine runs
⌊window minutes ÷ batch minutes⌋batches. Machines keep working overnight, so a day counts as the full 1,440 clock minutes rather than the hours you are awake. Anything the machines cannot reach sells as raw produce at its quality-adjusted price, and that blend is what makes a Preserves Jar overtake a Keg once machines are the scarce side. Raw produce and the Mill stay uncapped. - Cask aging — aging runs after the Keg finishes, so its days come out of the growing window. Wine reaches silver at 14 days, gold at 28 and iridium at 56. Pale Ale takes 9, 17 and 34. Beer takes 7, 14 and 28. Gold per day still divides by the whole window, because you waited all of it before the money arrived.
- Net profit — revenue minus the cheapest seed source you have selected, minus fertilizer cost (if you opt to amortize it). Max-seed-money clamps how many tiles you can plant.
The simple version — ranked list
Don't want to fiddle with settings? Here are the top picks plus the full table, ranked by gold per day at each crop's best artisan tier. (Calculated with the default settings above: no fertilizer, level 0, Pierre seeds.)
Top 5 most profitable crops
Ranked by gold per day across all seasons.
- 1
PineappleBest as Dehydrator243.8g/day - 2
CranberriesBest as Dehydrator220.1g/day - 3
Coffee BeanBest as Keg215.4g/day - 4
StrawberryBest as Dehydrator202.2g/day - 5
StarfruitBest as Dehydrator201.8g/day
![]() Carrot [Carrot] | Spring | 3d | — | 1 | 1 | 35g |
|---|---|---|---|---|---|---|
![]() Parsnip [24] | Spring | 4d | — | 1 | 1 | 35g |
![]() Garlic [248] | Spring | 4d | — | 1 | 1 | 60g |
![]() Wheat [262] | SummerFall | 4d | — | 1 | 1 | 25g |
![]() Bok Choy [278] | Fall | 4d | — | 1 | 1 | 80g |
![]() Qi Fruit [889] | SpringSummerFallWinter | 4d | — | 1 | 1 | 1g |
![]() Hot Pepper [260] | Summer | 5d | 3d | 8 | 1 +3% | 40g |
![]() Eggplant [272] | Fall | 5d | 5d | 5 | 1 +0% | 60g |
![]() Potato [192] | Spring | 6d | — | 1 | 1 +20% | 80g |
![]() Kale [250] | Spring | 6d | — | 1 | 1 | 110g |
![]() Radish [264] | Summer | 6d | — | 1 | 1 | 90g |
![]() Beet [284] | Fall | 6d | — | 1 | 1 | 100g |
![]() Tulip [591] | Spring | 6d | — | 1 | 1 | 30g |
![]() Summer Squash [SummerSquash] | Summer | 6d | 3d | 8 | 1 | 45g |
![]() Wild Horseradish [16] | Spring | 7d | — | 1 | 1 | 50g |
![]() Cranberries [282] | Fall | 7d | 5d | 5 | 2 +10% | 75g |
![]() Amaranth [300] | Fall | 7d | — | 1 | 1 | 150g |
![]() Poppy [376] | Summer | 7d | — | 1 | 1 | 140g |
![]() Spice Berry [396] | Summer | 7d | — | 1 | 1 | 80g |
![]() Common Mushroom [404] | Fall | 7d | — | 1 | 1 | 40g |
![]() Winter Root [412] | Winter | 7d | — | 1 | 1 | 70g |
![]() Blue Jazz [597] | Spring | 7d | — | 1 | 1 | 50g |
![]() Fiber [771] | SpringSummerFallWinter | 7d | — | 1 | 4–7 | 1g |
![]() Powdermelon [Powdermelon] | Winter | 7d | — | 1 | 1 | 60g |
![]() Unmilled Rice [271] | Spring | 8d | — | 1 | 1 +10% | 30g |
![]() Artichoke [274] | Fall | 8d | — | 1 | 1 | 160g |
![]() Strawberry [400] | Spring | 8d | 4d | 6 | 1 +2% | 120g |
![]() Sunflower [421] | SummerFall | 8d | — | 1 | 1 | 80g |
![]() Summer Spangle [593] | Summer | 8d | — | 1 | 1 | 90g |
![]() Broccoli [Broccoli] | Fall | 8d | 4d | 6 | 1 | 70g |
![]() Red Cabbage [266] | Summer | 9d | — | 1 | 1 | 260g |
![]() Green Bean [188] | Spring | 10d | 3d | 7 | 1 | 40g |
![]() Yam [280] | Fall | 10d | — | 1 | 1 | 160g |
![]() Grape [398] | Fall | 10d | 3d | 7 | 1 | 80g |
![]() Coffee Bean [433] | SpringSummer | 10d | 2d | 10 | 4 +2% | 15g |
![]() Taro Root [830] | Summer | 10d | — | 1 | 1 | 100g |
![]() Tomato [256] | Summer | 11d | 4d | 5 | 1 +5% | 60g |
![]() Hops [304] | Summer | 11d | 1d | 18 | 1 | 25g |
![]() Cactus Fruit [90] | SpringSummerFallWinter | 12d | 3d | 6 | 1 | 75g |
![]() Cauliflower [190] | Spring | 12d | — | 1 | 1 | 175g |
![]() Melon [254] | Summer | 12d | — | 1 | 1 | 250g |
![]() Fairy Rose [595] | Fall | 12d | — | 1 | 1 | 290g |
![]() Rhubarb [252] | Spring | 13d | — | 1 | 1 | 220g |
![]() Blueberry [258] | Summer | 13d | 4d | 4 | 3 +2% | 50g |
![]() Starfruit [268] | Summer | 13d | — | 1 | 1 | 750g |
![]() Pumpkin [276] | Fall | 13d | — | 1 | 1 | 320g |
![]() Corn [270] | SummerFall | 14d | 4d | 4 | 1 | 50g |
![]() Pineapple [832] | Summer | 14d | 7d | 3 | 1 | 300g |
![]() Sweet Gem Berry [417] | Fall | 24d | — | 1 | 1 | 3,000g |
![]() Ancient Fruit [454] | SpringSummerFall | 28d | 7d | 1 | 1 | 550g |
Harvests/season assumes 28-day seasons and replanting only on one-time crops. Yield with ‘+N%’ means there’s an extra-harvest chance on each pick.
Frequently asked questions
What's the most profitable crop in Stardew Valley?
Ancient Fruit and Starfruit (both processed as Wine in a Keg) deliver the highest sustained gold per day. Ancient Fruit Wine is the long-term winner because the plant never needs replanting after its first 28-day grow-in and produces continuously across all seasons in the Greenhouse or on Ginger Island Farm.
How is gold per day calculated?
Gold per day = (revenue − seed cost − fertilizer cost) ÷ days. Revenue uses the crop's best artisan tier (Wine, Jelly, Dehydrated, Oil, or Flour) and accounts for quality star distribution based on your farming level and fertilizer. Regrowing crops are credited with all their regrows that fit within the day window.
Should I always process crops?
Only as much of it as your machines can actually get through. One unit of Wine beats one unit of Jelly on price, so a Keg wins whenever you have spare machines. But a Preserves Jar takes 4,000 minutes against Wine's 10,000, so one jar clears roughly ten batches a season where one keg clears four. Set "Machines you own" to your real keg or jar count and the calculator sells the surplus raw, which is what decides the two against each other. Crops with no artisan output (Bok Choy, Garlic, Kale) sell raw either way, and Dehydrators only take fruit, five at a time.
Is it worth aging Wine to iridium in a Cask?
It depends entirely on how long you are willing to wait. A Cask doubles the price at iridium, but Wine needs 56 days in there to get that far, which is two full seasons on top of the week the Keg already took. Over a single 28-day season no bottle finishes at all, so the calculator returns nothing. Give it a 112-day window and the doubled price starts to pay. Pale Ale reaches iridium in 34 days and Beer in 28, so both turn over far faster than Wine. Casks only accept goods while they sit in the cellar, which is the final farmhouse upgrade.
What's the best crop chain for year 1?
Cauliflower in spring → Blueberries in summer → Cranberries in fall is the canonical year-1 profit chain. All three are available from Pierre on day 1 of their season, all three respond well to Preserves Jar processing, and the chain doesn't require Calico Desert or Rare Seed access.
Does the calculator account for quality stars?
Yes. For raw produce, output price is averaged across the normal/silver/gold/iridium quality distribution that Stardew computes from your farming level and the quality fertilizer applied (Basic, Quality, or Deluxe). Farming-buff foods (Maple Bar, Tom Kha Soup, Farmer's Lunch, etc.) raise your effective level. Artisan goods are produced at base quality only but get the Artisan profession's +40% bonus when enabled.
What does "Cross-season" do?
Enables crops that grow in multiple seasons (Ancient Fruit, Cactus Fruit, Coffee Bean, Corn, Wheat, Sunflower) to keep producing across season boundaries — matches their in-game behavior of not dying on Day 28.
How does Max Seed Money work?
If you set a cap (e.g. 500g), the calculator reduces the planted tile count to stay within budget. Crops whose seeds cost more than the cap entirely are excluded. Useful for modeling year-1 day 1 when you've only got a few hundred gold.
What's the difference between Total ROI and Daily ROI?
Total ROI = profit ÷ costs × 100%. Daily ROI = Total ROI ÷ days. ROI lets you compare crops by capital efficiency rather than absolute gold — useful when you're seed-money limited rather than time-limited.


































